Wyckoff Summer Academies

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Anticipated

July 2025 Dates

Week 1: June 30 - July 3, closed July 4

Week 2: July 7 - 11

Week 3: July 14 - 18

Week 4: July 21 - 25

DAILY SCHEDULE: 8:20 am - 12:45 pm

  • Drop off and Period 1 = 8:20 am - 9:45 am

  • Period 2 and Snack = 9:45 am - 11:15 am

  • Period 3 and Dismissal = 11:15 am - 12:45 pm

STUDENTS: Wyckoff (and FLOW) students entering Kindergarten to 7th grade

TEACHERS: Classes are taught by certified teachers 

LOCATION: Sicomac Elementary School

PAYMENT:  

  • $25 Registration Fee Non-Refundable

  • Weekly Rate $200

  • Week One Rate $150

VOLUNTEERS:

Sign-ups will begin in April 2025.

The number of volunteers needed is based on the number of students attending the program. We only accept attending Wyckoff students (and former students in high school). Priority is given to returning volunteers.

Access all registration information using the buttons on the left.

Camp Invention 2025 Discover 

Camp Invention Discover 

Camp Invention is a confidence-boosting STEM program where kids build creative inventions. We offer this program as a three-period daily schedule for students from 1st to 7th grade. The program, taught by Wyckoff teachers, is a creative, open-ended learning opportunity. It is a hands-on experience that aligns with national standards. 

There are two sets of course offerings available. Both options are available for any of the full weeks. Students can take one or both throughout the program! When you select Camp Invention, there is no need to select individual classes. You will select which set of classes you choose: Discover A or B.  Both sets include two invention classes where students work individually in groups using a provided field journal.  All items created in these classes get sent home with the students. The third class includes tons of fun, with a team-building games program and over 100 different activities to get our students moving and having fun throughout the day.   

More detailed information and videos about the classes are available here: https://www.invent.org/programs/camp-invention

  • Discover A

    • Uncover Spectacular Special Effects With Illusion Workshop™

    • Campers enter the mesmerizing world of optical illusions, where things aren’t always as they seem! They discover how special effects work in art, movies, theater, and animation, and they invent moving props inspired by real-life inventors behind special effects technology. Tapping into their curiosity, they build their own spinning animation device and become illusion experts, ready to design entertainment experiences of the future.

    • Hop in the Driver’s Seat With In Control™

    • Campers hit the road for the ultimate trip! They assemble a custom control panel complete with a transmitter and receiver, reference a travel map, and explore the use of artificial intelligence in everyday items, such as the GPS. While inventing their way out of bumps in the road, they build confidence, overcome obstacles, and find joy in both the journey and the destination.

    • Invention Games

    • Engage in teamwork, out-of-the-box thinking, and physical fun through energetic and enriching activities inside and out.

      • Different activities in each session based on the grade and teacher

  • Discover B

    • Create a Customized Claw Machine With Claw Arcade™

    • Campers unleash the power of creativity as they construct their own functional claw machine, exploring physics concepts in easy-to-reach ways. Finding inspiration from claws in nature, they build, test, and adapt their clawsome machine, then fill it with novel prizes. Along the way, they pick up entrepreneurship skills and uncover how to hook investors on their awesome new arcade experience!

    • Embark on an Eco-Expedition With Penguin Launch™

    • Campers unlock their imaginations as they head to Antarctica to explore penguin habitats in snowy landscapes. With the help of a Snow-ver—a rover equipped with a robotic research penguin—they glide across icy surfaces to enter penguin colonies undetected. To deliver planet-saving eco-messages, they design launchers to propel their own magnetic, wearable plush penguin across the South Pole and beyond!

    • Invention Games

      • Engage in teamwork, out-of-the-box thinking, and physical fun through energetic and enriching activities inside and out.

      • Different activities in each session based on the grade and teacher

Questions?

Director of Wyckoff Summer Academies - Kristin Stern
Email:
summer@wyckoffschools.org
Phone: (201) 848-5730 x3145
Facebook, Twitter & Instagram
@WPSSummer